Openttd game saves3/28/2024 ![]() ![]() Experimentation should never negatively impact the game's transportation network.Flattening huge areas of land (or creating land by raising it out of water) should be done with caution.We do ask you respect a few basic guidelines on all of our servers: Don't build hundreds of trains until the network is proven. Change your name before connecting to our server. Avoid depots which can be reached by trains.If you build something, place a sign with your name near it.If players decide to do something different, the plan has to be changed first. In this case, the network plan should be followed. Usually, we choose a network plan via voting first.Players should use the IRC channel if the in-game chat is insufficient. Major changes to landscape, network and so on are to be discussed with other players beforehand, and agreed upon before implementation. Unilateral decisions by players are against the rules.Our members can - of course - help you on some decisions. Cooperation is about communication! Always tell your collegues what you are doing and discuss planned tracks/junctions etc.Also: if we are talking about Hubs and you want to discuss about them too, simply follow the signlist to the corresponding hub. Be sure to use exactly this string (beginning with a space) - if you view the signlist, the hubs will be sorted in the right way then and only then. If you build a Hub, name it like " SLH number / username" for a Sideline Hub (which is, relating to our Guides, a Sideline-to-Mainline-Hub) or " BBH number / username" for a Mainline-to-Mainline-Hub.(Do not use Team Chat, as this does not show in IRC) React on the ingame chat, we are not typing for nothing.First of all: set your signaling length to "2 tiles" (Signal GUI).We mostly play between 18.00 to 01.00 (sometimes open ended) UTC during the weekdays and some afternoon sessions on weekends. If you live in the european part of this planet you probably will have no problem related to our usual playing times. The password can be found using the command !password in the IRC channel, as the password changes on a regular basis.Īn advantage of having a channel on the OFTC IRC network is the circumstance of being "next to" the Official OpenTTD IRC channel (#openttdcoop started there, when it was on Freenode). For further connection details, look at the Public Server Page. Players find together in the channel and start new or continue existing games. You will get information on games and servers there. It is configured to keep the game paused unless at least two players are connected and in the company.įirst of all, be sure to join our IRC channel ( #openttdcoop). This server is run by an autopilot - basically an answering machine for OpenTTD servers.Our Guides will help you on the very basics of good networking etc. Feel free to build whatever you want - you'll see the errors coming up in a growing network.Be sure to know those rules (as listed below). This convention consists of some basic rules of "clever building". ![]() We have some kind of "building convention" like a "coding convention" on programming.Generally we play 512^2, 1024*256 or similar sizes.One map lasts until everything is optimized. Smaller maps are played (256*256 - max.New players will get some tutorial guidance by active players of #openttdcoop, but can start playing right from the start.First of all: BE SURE TO CONNECT TO THE IRC CHANNEL! No games can take place if we do not meet up in the channel! If you are not willing to join us in the channel it is not possible for you to become a player/member of #openttdcoop due to the lack of communication between the community and you.What are the keypoints of the Public Server? On this page, you will find a guide for the first steps into our Public Server. 1.1 What are the keypoints of the Public Server?Īt our Public Server, new players have the chance to learn the basic concepts of cooperative gameplay. ![]()
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